Monsters for Dungeons & Dragons (D&D) Fifth Edition (5e) D&D Beyond


Sea Spawn Race 5e DnDHomebrew

Sea spawn | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil The Ultimate Worldbuilding Toolset & RPG Campaign Manager Created for Gamemasters, Authors, TTRPG Players and all Worldbuilding Creatives CREATE YOUR ACCOUNT The Features 25+ Worldbuilding Templates Interactive Maps Interactive Timelines RPG Statblocks Global Search


D&D Monster Monday Sea Spawn DungeonSolvers

Sea Spawn legacy. Sea Spawn. [ Rejeton des mers ] Medium humanoid, neutral evil. Armor Class 11 (natural armor) Hit Points 32 (5d8 + 10) Speed 20 ft., swim 30 ft. STR.


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On this episode of Monster Monday, I explore the sea spawn from Volo's Guide to Monsters.Adventures, maps, monsters, and more resources for your underwater,.


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Piscine Anatomy. The sea spawn has one or more of the following attack options, provided it has the appropriate anatomy: Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Poison Quills. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.


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A sea spawn's Multiattack consists of two Unarmed Strikes plus one Piscine Anatomy attack, which can be a Bite, Poison Quills or a Tentacle. Bite does straight piercing damage, and not very much of it. Poison Quills deal poison damage—even less of it—and also have a chance of inflicting the poisoned condition on the sea spawn's target.


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Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Friend of the Sea.


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STR 15 (+2) DEX 8 (-1) CON 15 (+2) INT 6 (-2) WIS 10 (+0) CHA 8 (-1) Senses darkvision 120 ft., passive Perception 10 Languages understands Aquan and Common but can't speak Challenge 1 (200 XP) Proficiency Bonus +2 Limited Amphibiousness. Actions Multiattack. Unarmed Strike. Piscine Anatomy.


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target. Hit: 4 (1d4 + 2); {"diceNotation":"1d4+2","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"bludgeoning"} bludgeoning damage. Piscine Anatomy. The sea spawn has one or more Sea Spawn Compendium - Sources->Volo's Guide to Monsters


Отродье Кьюсса [Spawn of Kyuss] / Бестиарий D&D 5 / Mordenkainen

Poison Quills. Melee Weapon Attack Tentacle. Melee Weapon Attack Unofficial Description: Humanoids transformed to have fish-like features by a powerful sea creature. Sources and Notes Mike Mearls, et. al.. Volo's Guide to Monsters (2016-11-15). Wizards of the Coast . p. 189. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑


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The sea spawn can breathe air and water, but it needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating. Actions: Multiattack. The sea spawn makes two Unarmed Strike attacks and one Piscine Anatomy attack. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


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Sea Spawn are incredibly easy to hit, especially for level seven adventurers like The Mighty Nein. What they have going in their favor is their swim speed, 30 ft, and their melee multi-attacks. The sea spawn the Nein battled had stronger attacks than those in Volo's, and each had its own piscine anatomy attack.


D&D Monster Monday Sea Spawn DungeonSolvers

Description Value Weight Exp. Crafting 10 Sea Spawn Blood (3 vials) A sea spawns blood is a greenish brine that smells of rancid seaweed. The blood has many transformative properties that alchemists value. The harvesting DC becomes 15 if the attempt is done underwater. 1 sp 1lb. 7 days Potion of Water Breathing (DMG) 15 Sea Spawn Appendage


Monster Analysis Sea Spawn — CritRoleStats

Sea Spawn - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Sea Spawn Medium humanoid · Neutral Evil Armor Class: 11 (natural armor) hit Points: 32 (5d8 + 10) Speed: 20ft., swim 30ft. Str 15 Dex 8 Con 15 Wis 10 Int 6 Cha 8 Senses: darkvision 120 ft., passive perception 10 Languages: understands Aquan and Common but cant speak Challenge: 1 Traits


Monster Monday Sea Spawn D&D, Dungeons & Dragons monsters YouTube

Amphibious. This creature can breathe air and water Sea Monster (Levels 5-10) Sea Monster (Levels 11+) Sea Spirits (Levels 1-4) Sea Spirits (Levels 5-10) More Encounters There is a 5e random encounter generator at ChaosGen. And also a pdf of these and more tables at the DM's Guild as Sea Encounters.


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8 (-1) Senses darkvision 120 ft. Languages understands Aquan and Common but can't speak Challenge 1 (200 XP) Limited Amphibiousness. The sea spawn can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating. Actions Multiattack.


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Anatomical Diversity. Sea spawn come in a wide variety of forms. An individual might have a tentacle for an arm, the jaws of a shark, a sea urchin's spines, a whale's fin, octopus eyes, seaweed hair, or any combination of such qualities.